martes, 30 de noviembre de 2010

El quinzet

Problemas, cálculo, estrategias de cálculo mental

domingo, 28 de noviembre de 2010

El ocho tumbado

El ocho tumbado


El 8 tumbado está dedicado al mundo de los puzzles, concretamente a un tipo de puzzles denominado Movimientos Secuenciales, que se caracterizan por estar construidos por una estructura con un conjunto de piezas que poseen ciertas posibilidades de movimiento.El Cubo de Rubik es el ejemplo mas representativo, las piezas del cubo se mezlcan al girar las caras.
Anteriormente fue muy popular El juego del 15, de Sam Loyd, que es del tipo Piezas Deslizantes.
Actualmente existen puzzles 3D con la forma de poliedros: Hexaedro, Tetraedro, Octaedro, Dodecaedro, Icosaedro ...  y diferentes posibilidades de movimiento.
Puedes consultar mi colecci ón de puzzles de este tipo , aunque muy desactualizadacolección de puzzles movimientos secuenciales
 
 

Juegos de ingenio

Saca el coche del aparcamiento


martes, 23 de noviembre de 2010

Agrega

El ITE migra la plataforma Agrega a la versión 3.0, la red abierta de contenidos educativos digitales
Agrega es una federación de "repositorios de objetos digitales educativos" en la que participan el Ministerio de Educación con todas las Comunidades Autónomas. Los contenidos educativos que se pueden encontrar en Agrega están curricularmente organizados de forma que puedan ser utilizados en la enseñanza reglada no universitaria. Actualmente se dispone de cerca de 130.000 ODE (Objetos Digitales Educativos) en los nodos de la federación.
El objetivo de Agrega es facilitar a la comunidad educativa una "herramienta útil para una integración eficaz de las Tecnologías de la Información y la Comunicación" en el aula y fuera de ella, aunando los esfuerzos de todas las administraciones educativas y permitiendo acceder al profesorado, al alumnado, a cualquier componente de la comunidad educativa o a cualquier ciudadano, a los contenidos de Agrega.

Aprender matemáticas jugando

Aprender jugando. Premio de pedagogía

Juegos matemáticas

Cubo Rubik
Juegos cooperativos
Matemáticas sin números
Acertijos y problemas
Problemas curiosos para pensar

REVISTA NÚMEROS

Revista números

lunes, 15 de noviembre de 2010

Interactive Mathematics

Interactive mathematics

Interactive Shodor

Interactive Shodor



Create your own affine cipher for encoding and decoding messages. Input your own constant and multiplier, then input a message to encode.
Work with various types of clocks in order to learn about modular arithmetic operations. Parameters: Number of hours on the clock.
Converts fractions to decimals and decimals to fractions. Observe the relationships between fractions and decimals.
Create your own fractals by drawing a "line deformation rule" and stepping through the generation of a geometric fractal. Parameters: Grid type, number of bending points on the line.
Mixtures allows exploration of percents through two piles of colored and uncolored chips. The user must decide how many chips to color to create the desired percentage of colored chips compared to the total pile. Mixtures is one of the Interactivate assessment explorers.
Visually explore counting and place value with different number bases, from base 2 to base 16, and up to the hundreds place using a clock like interface. The activity also allows you to look at the numbers on the clock in base 10 or in your other chosen base to explore the relationship between those values.
Graph recursive functions by defining f(0)=C and defining f(n) based on f(n-1).
Learn about number patterns in sequences and recursions by specifying a starting number, multiplier, and add-on. The numbers in the sequence are displayed on a graph, and they are also listed below the graph.
Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.
Geometry  (13)
Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.
Practice reading a clock, input times for the clock to display, or let the clock generate random times for you to read. Choose from three difficulty levels. Clock Wise is one of the Interactivate assessment explorers.
Create your own fractals by drawing a "line deformation rule" and stepping through the generation of a geometric fractal. Parameters: Grid type, number of bending points on the line.
Build a "floor tile" by dragging the corners of a quadrilateral. Learn about tessellation on quadrilateral figures when the shape you built is tiled over an area.
Generate complicated geometric fractals by specifying starting polygon and scale factor.
Measure angles, distances, and areas in several different images (choices include maps, aerial photos, and others). A scale feature allows the user to set the scale used for measuring distances and areas.
Plot ordered pairs on the graph, and they will be connected in the order that they are input. This enables you to decide how the pairs should be connected, rather than having the computer connect them from left to right.
Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.
Functions like a real stopwatch, recording times that you choose. This stopwatch is accurate to the nearest tenth of a second. Parameters: Count up from 0 or count down from a set time.
Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.
Explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation.
Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, rotations about any point, and translations in any direction. Parameters: Shape, x or y translation, x or y reflection, angle of rotation
Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.
Algebra  (15)
Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.
Create your own affine cipher for encoding and decoding messages. Input your own constant and multiplier, then input a message to encode.
View the graph and the equation of the line tangent to any function at any point on the function.
Students can create graphs of functions by entering formulas -- similar to a graphing calculator.
Create graphs of functions and sets of ordered pairs on the same coordinate plane. This is like a graphing calculator with advanced viewing options.
InteGreat! allows the user to visually explore the idea of integration through approximating the integral value with partitions. The user controls the number of partitions and the upper and lower limits.
Students create linear inequalities and systems of linear inequalities on a coordinate plane. This is like a graphing calculator with advanced viewing options.
Plot ordered pairs on the graph, and they will be connected in the order that they are input. This enables you to decide how the pairs should be connected, rather than having the computer connect them from left to right.
An activity that allows users to explore the polar coordinate system.
Graph recursive functions by defining f(0)=C and defining f(n) based on f(n-1).
Plot a bivariate data set, determine the line of best fit for their data, and then check the accuracy of your line of best fit.
Graph ordered pairs and customize the graph title and axis labels. Points are connected from left to right, rather than being connected in the order they are entered.
Learn about number patterns in sequences and recursions by specifying a starting number, multiplier, and add-on. The numbers in the sequence are displayed on a graph, and they are also listed below the graph.
Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.
Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.
Probability  (4)
Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
Simulation of a coin toss allowing the user to input the number of flips. Toss results can be viewed as a list of individual outcomes, ratios, or table.
Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice. Appropriate for elementary grades.
Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
Statistics  (18)
Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
Enter data to create a bar graph, then change many settings for the graph's appearance.
Students can create box plots for either built-in or user-specified data as well as experiment with outliers. User may choose to use or not use the median for calculation of interquartile range.
Enter your own data categories and the value of each category to create a pie chart. There are also built in data sets which can be viewed.
Simulation of a coin toss allowing the user to input the number of flips. Toss results can be viewed as a list of individual outcomes, ratios, or table.
Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice. Appropriate for elementary grades.
Create graphs of functions and sets of ordered pairs on the same coordinate plane. This is like a graphing calculator with advanced viewing options.
View histograms for built-in or user-specified data. Experiment with how the size of the class intervals influences the appearance of the histogram. Parameters: Data sets, class sizes.
Enter data and view the mean, median, variance, and standard deviation of the data set. Parameters: Number of observations, range for observations, which statistics to view, identifiers for the data.
Enter data to create a double bar graph, then manipulate the graph's maximum and minimum values.
Plot ordered pairs on the graph, and they will be connected in the order that they are input. This enables you to decide how the pairs should be connected, rather than having the computer connect them from left to right.
Create a pie chart, adjusting the size of the divisions using your mouse or by entering values. Parameters: Number of sections, size of sections, whether to use percents or fractions.
Build dot plots of data using your mouse. View how the mean, median, and mode change as entries are added to the plot. Parameters: Range for observations.
Plot a bivariate data set, determine the line of best fit for their data, and then check the accuracy of your line of best fit.
Graph ordered pairs and customize the graph title and axis labels. Points are connected from left to right, rather than being connected in the order they are entered.
Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.
Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
View stem-and-leaf plots of your own data, and then practice finding means, medians and modes. Stem and Leaf Plotter is one of the Interactivate assessment explorers.
Discrete  (10)
Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
Create your own affine cipher for encoding and decoding messages. Input your own constant and multiplier, then input a message to encode.
Work with various types of clocks in order to learn about modular arithmetic operations. Parameters: Number of hours on the clock.
Simulation of a coin toss allowing the user to input the number of flips. Toss results can be viewed as a list of individual outcomes, ratios, or table.
Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice. Appropriate for elementary grades.
Generate complicated geometric fractals by specifying starting polygon and scale factor.
Visually explore counting and place value with different number bases, from base 2 to base 16, and up to the hundreds place using a clock like interface. The activity also allows you to look at the numbers on the clock in base 10 or in your other chosen base to explore the relationship between those values.
Graph recursive functions by defining f(0)=C and defining f(n) based on f(n-1).
Learn about number patterns in sequences and recursions by specifying a starting number, multiplier, and add-on. The numbers in the sequence are displayed on a graph, and they are also listed below the graph.
Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
Other  (2)
Practice reading a clock, input times for the clock to display, or let the clock generate random times for you to read. Choose from three difficulty levels. Clock Wise is one of the Interactivate assessment explorers.
An activity that allows users to explore the polar coordinate system.
Support Shodor
a resource from CSERD, a pathway portal of NSDL